Welcome to Cadrial-Tieien, a land of magic, adventure, and a place where the citizens aren't always as they appear to be.. Come join us and explore the world and decide whether you want to be on the side of good, evil or maybe somewhere in the middle. Help us shape the world of Cadrial-Tiein, where the only limit is your imagination.
Cadrial-Tiein is an Intermediate - Advanced Medieval/Fantasy RPG. Due to violence and explicit situations, we are not accepting any players younger than 18 years of age. The setting is in the fantasy country of Cadrial-Tiein and it's surrounding neighboring countries. Medieval means no modern type characters, fantasy means we're a little more lenient as to the races of characters. If you're interested in joining - be sure to use our bio format and be as descriptive as possible!
People from five different countries struggle each day. The powerful want to stay in command and keep their good fortunes. The rest fight to survive day by day.
A Land of the Magic...
In Shayz'renth, there's great power over the elements: shadow, light, fire, water, wind, and earth, but it can only be granted only by the Sages that rule them. Each day brings another theft, another murder, and another noble feigning ignorance. Every day a person must chose between what is right and what is wrong.
A Land of Barrenness...
In Kolshtak, the desert brings little to those who live in it. Communities form around sources of water, depending on them for survival. It is from this country that the gypsies were born, clans that formed generations ago to survive.
A Land of the Nature...
Governed by elves, Manti strives to be the most beautiful country. Still recovering from a civil war, they are enjoying peaceful times again. Some within are not so well off though. While some cities are rich with beauty and life, other cities are struggling each day.
A Land of the Trade...
It's not easy to be a landlocked country, and Lalan'ay would agree. What they cannot get from the ocean, they make up for in hard work and patience. They reach out to make trades routes with the countries around them.
A Land of the Chaos...
Pyroose has no central government. Their frozen lands are littered with hundreds of clans. Most of the people stay in the forested mountains. It is the most violent of the five countries. The people often prey on each other. Those born within are unlikely to ever see adulthood, and the brave travelers who visit have a tendency to disappear.
Will you join? _________________________ Level: Intermediate Genre: Medieval Fantasy Rating: R Original Birth: 2001 Moved to AcornRack: December 2007 _________________________
What we offer • Plots: There's a holiday or event each month, and there are several member created plots. It's easy to jump in, whether it's an assassination, a quest, trouble in the temples, or a masquerade. • Places: There are several boards to roleplay in different countries and clans. • Positions & Species: You name it, we probably have it. If not, we're open to new ideas. We also have adoptable characters and important positions to fill. • Friendly and Active Members • A C-box • Details: Lots of information for character development or just for the sake of reading.
December 21st, 2012 predicted to be the date of Armageddon. Murders are reported around the world-- some seeming to have died for no apparent cause, others are unusually gruesome. Demonic creatures have arrived on Earth and have unleashed a global war.
In Japan, the sailor soldiers are once again forced to save the world. But things take a turn for the worst when goverments begin to blame each other. On the brink of nuclear war, Sailor Moon and the senshi step into the uncertain realm of keeping the nations of Earth from destroying each other. Their lives are changed forever as their true identities are revealed and spread in the media, their abilities questioned and feared, and as governments topple under Chaos' advancing forces.
A year and a half later the senshi are triumphant, but left holding the pieces of a war-torn and weary world. On a wave of popular support, Tsukino Usagi is crowned Neo Queen Serenity, Queen of Earth. Promising transparency, she declassifies thousands of legacy documents from governments of the past, revealing the results of secret experiments documenting the existance of paranormal powers. In the face of scientific evidence of magic, the world is sent into shock. Citizens begin to discover they were once members of the Silver Millennium, and have magical abilities. Those who have not been reincarnated see their peers' strange powers as a threat and a challenge, reigniting the age-old ethnic strife of the Silver Millennium in the 21st Century.
But tension between the reincarnates of the Silver Millennium and the true native Terrans isn't the only skeleton in the closet. On the eve of the ascension to the throne, Serenity was presented with the text of a prophecy detailing the existance of the Shitennou in four stones, and warned that should the spirits in these stones be reconciled with their unwitting human counterparts on Earth, that 'the White Moon will be eclipsed' and 'the shining guardians of the Sol system... rendered into utter desolation.'
Five years after the coronation, even as old problems have been solved by the existance of a global government, new ones arise, and the senshi are quietly looking for the Shitennou's darker halves who live amongst the civilians on Earth. Meanwhile, Chaos is regrouping, beginning to recruit disparate groups of those discontented with Serenity's regime. Out of the reincarnates come a different group of four-- the four former senshi of the previousQueen Serenity of the Silver Millenium.
Choose your side... Will you be friend or foe? What path will you take with the...
Requiem of Twilight « Result #4 on Jul 27, 2009, 9:58pm »
Over a hundred years ago...
The King of Thieves was captured in a failed attempt to kill the Hylian King and usurp the throne. As punishment, he was ordered to be executed by the Ancient Sage spirits, but as this order was carried out, through some divine jest, the evil Gerudo was gifted with the Goddesses’ power and revived.
Breaking free of his restraints, the dark lord drew the weapon of his demise from his chest, his vile laugh filling the air as he prepared to kill his executioners. However, this short moment of reprieve was the King’s downfall, as the Sages managed to open a portal to another world behind him. The void the portal created began to pull at him, slowly drawing him towards its depths, proving beyond even the Goddesses’ power to prevent.
The last act of the King of Evil before he disappeared from time was to launch the Sage’s Sword into the portal’s originator, piercing the very center of the Mirror of Twilight, but this proved to be worthless, as the damage was merely superficial, and the blade was quickly pulled into the void with its new owner…
The world has since lived in peace, battles and wars are small and short, fights becoming a mere training exercise of caution. People remain alert, prepared, but relaxed and comfortable.
Unfortunately, as with all things,
peace cannot last forever…
As you can tell, this is a Legend of Zelda Roleplay site, and I'm sure those of you who have good eyes can tell its based on the Twilight Princess game, but expanded and with a twist. We like to think of our site as a "Fantasy/Zelda RP", the knowledge of Zelda required is minimal~ You are able to claim canons from the game, as well as make original characters, get involved with the plot if you wish, and roleplay to your hearts content. ♥
LIFEHOUSE: A CANINE ROLEPLAY « Result #5 on Apr 2, 2009, 1:07pm »
LIFEHOUSE
Welcome to the city of Mois Aries. A city demolished by an atom bomb over 50 years ago. The humans are trying to come back and thrive. But three packs stand in their way. The Mafia want to demolish all packs and be supreme, while the other two want to be the ultimate rulers, and dont want the humans to survive and flourish again. Then enter the Leeks, a peaceful pack who want things to go back to the way they were. Come join us and choose where your loyalties lie
» Wolf Hybrids allowed »A unique feral canine roleplay » All Breeds accepted »Undead dogs and Spirit dogs allowed » PG-13 & Has a great atmosphere!! » Over 75 Members so far!
FACADE OF HADRIAN (KING ARTHUR RPG) « Result #6 on Mar 27, 2009, 9:06pm »
Facade of Hadrian If we have no peace, it is because we have forgotten that we belong to each other The year is 470 A.D, and Britain has prospered ever since the battle of Badon Hill. Yet, the king, is growing weary of increasing Saxon attacks. Arthur now has a four year old daughter, Helena. Guinevere is ever so protective over her daughter, as is Arthur. Cynric, a father to a son named Aldarion, questions if Arthur would ever give up Britain for his daughter's life.
Caetrin, Cynric's oldest sister, has been plotting to over ride her own brother, and divide the land between her other siblings, Adelmar and Kendall. Will Kendall stand by Caetrin's side, or tell Cynric, or even worse, go tell Arthur of her family's plans? Only Cynric's wife, Bethan, knows that he has been rallying up allies, many of the northern kingdoms side with the Saxons. Now that he has allies, and is plotting to kidnap the heir to the British throne, Cynric has been contemplating on declaring all-out war on Britain.
Arthur now helps with the training of British knights, and of course, civilians from neighboring kingdoms. Lancelot, Dagonet, and Tristan did not succumb, but lived by the grace of Roman healers. Many new knights have joined leagues, one of them a woman, Marina. Almost all of the knights have found somebody in their life, but their is those few who haven't.
Will the Saxon's rule over Britain forever, or will you Arthur and help salvage Britain? This is your choice, you choose what Britain's fate is.
;; A King Arthur roleplay based on the 2004 movie, with bits and pieces of legends mixed into it. ;; All levels are welcome. ;; Opened on December 3rd 2008, was officially made on November 19th. ;; Over 25 cannon characters open! ;; Currently looking for staff members. ;; Over 18 members ;; Currently looking for Saxons, Lancelot, Merlin, Cynric, and many more!! ;; Advertising Contest is currently up & running.
Re: Virilius « Result #7 on Jan 22, 2009, 7:27pm »
The teleport thing always makes me slightly weary, but you have it written in fair terms. Just be weary of the situations, because I know a lot of people aren't nearly as understanding as I am about its use, especially if it comes down to combat.
With that warning in place, the character looks fine. You can start anytime.
Age: While appearing to be in his mid- to late-twenties, as an immortal being, Virilius is actually many more centuries older than that.
Appearance:
Standing at just over six-feet tall and walking around with his taut, muscular, and tanned torso exposed—only occasionally covered in a black velvet hooded cloak—Virilius often attracts attention wherever he goes. He has a pair of smoldering black eyes inlaid in an angular face, which looks as if it had been sculpted by a skilled artisan, and a set of thick, soft lips that seem to beg women to kiss them. His long, black hair cascades down his shoulders and back in fine strands that have a smooth sheen under both sun and moonlight.
When not wearing his black cloak, Virilius wanders through the countryside—and, sometimes, the cities—with little more than a pair of black leather trousers over top a matching pair of boots. Cinching the pants around his lean, chiseled body, is a black belt decorated in gold filigree with a red-jeweled clasp, while around his neck he wears gold, ruby adorned crest that was a gift from a long-dead noble woman that he had once taken as his lover.
Power List:
Dream dancing Empathic Charm Teleporation
Detailed Power:
Dream dancing: Virilius has the ability to slip into the dreams of anyone who is sleeping (usually human women) and manipulate their dreams to suit his own ends, most often by causing the sleeping victim to have erotic dreams so that Virilius may feed off of the lustful energy. He can even draw multiple sleeping people into the same dream.
Empathic Charm: Virilius can empathically manipulate the emotions of humans (again, most often women) in order to ‘charm’ his way into their lives by temporarily making himself seem irresistible to them and thereby make them easily susceptible to his coercion. This ability, however, is much more difficult to employ against heterosexual males.
Teleportation: Virilius can transport himself and others (and on rare occasions, some larger objects) from one place to another with light-like speed by making invisible tears in space-time, which heal a few seconds after he has teleported. This ability is limited to his line of sight or to specific places with which he has a great deal of familiarity. Performing ‘blind teleports’ to any other areas can result in him inadvertently teleporting into a wall, furniture, or even another person.
Alignment: Unaligned
Weapons:
Virilious carries a three foot long staff made of black granite. It is hard, heavy, and an extremely effective tool in hand-to-hand combat.
Personality:
Vain, self-serving and cunning like most incubi and succubae, Virilius is concerned only with himself and his own needs and will do anything, including using his abilities, to manipulate situations in order to achieve his own ends. Those ends, however, are rarely the grand schemes that occupy the minds of mortals and are almost always little more than ensuring his own survival or gaining some form of selfish entertainment. Loyal only to himself, he never builds lasting friendships and never forms alliances that he doesn’t at some point in time intend to break.
Although treacherous, opportunistic, and manipulative, Virilius is never malicious and is not without his own sense of humor. Albeit a mischievous one. He delights in pulling pranks—especially on the wealthy and the nobility—that leave the victims looking and feeling like fools and idiots and he has a playful demeanor that is at once both frustrating and charming. He loves playing mind games, especially those where he is able to turn his opponent’s own words or beliefs against him or her, and has a skillful knack of knowing just which buttons to push in order to get the reactions he wants out of people, especially women.
Skills:
Being several hundred years old and having travelled extensively in that time, coupled with the necessities of being an incubus, Virilius is fluent in a plethora of languages from a multitude of species. Most notable being those of the humans.
Strengths and Weaknesses:
While reasonably gifted in hand-to-hand combat (using his stave), Virilius is much more skilled at fleeing a battle or worming his way out of one than he is at fighting them. His greatest skill lies in his ability to move among the intrigues of the humans and twist them to suit his own ends.
History:
Virlius’ life began much like that of any other incubus. He was born, centuries ago, to a young, virginal human woman who had been ‘seduced’ and impregnated in her sleep by an incubus. The ‘virgin birth’ caused great controversy in the small Cadrial-Tiein village where she lived, splitting the community down the middle between those who viewed the event as a miracle brought about by the gods and those who saw it as a dark omen that symbolized the existence of demons in their midst.
For the early part of his life, Virilius and his mother were both loved and reviled by the villagers with whom they lived. He had few friends but, even at his young age, still managed to maneuver his way through the small communal society and, by virtue of the innate charm he’d inherited from his ‘father’, was generally left unbothered by those who despised him.
Virilius grew up believing he was human until, when he was twelve, he began to enter puberty and the changes that normally manifest themselves in young men his age started to have an even more powerful effect on Virilius. Undergoing a growth spurt among growth spurts, his appeared to grow taller with each passing day and his body quickly took on the masculine aspects of men twice his age. The most potent development in the young ‘man’, however, came with the intensely vivid erotic dreams he began to have when he was asleep. Night after night, he dreamt that he walked amongst the houses of the town where he lived to visit the vulnerable sleeping forms of the fertile female population, whereupon he would draw them into a waking dream and seduce them. It wasn’t until some of the women, many of them unmarried virgins, became pregnant—all of whom described a dream in which a man had come to them in their sleep—that Virilius realized that not only were his dreams not just dreams but that he wasn’t altogether human.
His suspicions were confirmed when, during another one of his dream walks, Virilius encountered a man that he had never seen before but that bore a striking resemblance to him: his father. The incubus explained to Virilius what he was, the nature of the dreams he was having and the powers that he would, in time, come to possess. But coupled with these lessons and explanations was a warning. Conflict was brewing, as many of the townsfolk had become frightened by the sudden spate of ‘virgin’ pregnancies in their midst and, convinced it was a sign of evil, were planning to purge the demons from their town. Waking and fearing the wrath of his neighbors, Virilius packed up what little he could take with him and fled the village under cloak of night, leaving his mother and the pregnant ‘virgins’ behind to be murdered.
As the centuries passed, Virilius moved about the continent and passed from village to village and kingdom to kingdom under a cloak of virtual anonymity. As his father had said, his powers grew over time, he ceased to age in his late twenties, and his control over his abilities had expanded. His grief over the loss of his mortal life dissipated over time and eventually Virilius learned to enjoy the life of an incubus. He rarely stayed in one place for long, set up hidden shelters all over the continent so he could teleport to safety, and wooed and successfully seduced a wide variety of women: several queens, a multitude of noblewomen, and hundreds of thousands of peasants. While imprisoned and sentenced to death for seducing a duke’s daughter, Virilius even seduced the same duke’s son and convinced the young man to set him free.
Of all of Virilius’ conquests, the most notable was that of a priestess in the Kingdom of Gelden. For it was here that Virilius came into possession of the red stone that adorns the clasp of his belt. It was, as the priestess had explained, one of nine such stones in existence that held great powers over the workings of the world around them. This stone had power over chaos. Realizing that having something of that power with him would make his ability to survive in the world, Virilius cunningly stole the gem and disappeared from Gelden before the priestess realized what had happened.
« Last Edit: Jan 21, 2009, 11:13pm by Naida Silver »
Outlander: Je Suis Prest ~ Mid-1700’s Scotland RP « Result #10 on Jan 13, 2009, 4:06pm »
Outlander: Je Suis Prest {I Am Ready}
The Highlands of Scotland 1743
A country on the brink of upheaval. The Jacobite movement and sentiment runs deep throughout the Highlands – that passionate desire to restore the House of Stuart to the British throne. Scottish clans desire their independence while the British crave domination, setting the stage for the inevitable, violent clash of ideals and convictions.
Trouble with the English is far from the only difficulties that the people in the Highlands face. Within their own ranks are those who side with the British – either openly or surreptitiously. Historically some allegiances have been a bit malleable given the proper British enticement: wealth, title or land. Such changing alliances and subterfuge will soon pit brother against brother.
The clans have begun to gather secretly in order to plan a united front against the British – under the guise of their customary Highland games and clan gatherings. A mobile clan gathering of sorts has been started – the clan chieftains and other important clansmen have been traveling from one section of the highlands to another, rallying the clans to oppose the British and in support of restoring the Stuarts to the throne. But there are those in their midst whose goals are not quite so straightforward. Their loyalty not so clearly defined, threatening a united front before such a thing can even be negotiated.
To add further conflict and tension to the Highlands, a band of thieves have been roaming the Scottish countryside. These ruffians, descendants of the Border Reivers who had operated along the England/Scotland border years before, are now operating in the Lowlands causing difficulty and panic among the inhabitants. The Reivers have begun using the Highlands as their hideout, to the consternation of the clans there, and the English have now increased their own presence in the Highlands, determined to root out the troublemakers.
Added to the mix is the Scottish love of myths and legends: selkies, waterhorses, changelings, witches. And what of the standing stones found scattered across the highlands? Do they serve a purpose? Rumor has it that they are a portal to other times. Could these travelers from the future affect the past if they chose to do so? Would the events to come, The Jacobite Rising of 1745 and the Highland slaughter at Culloden, occur if there were those who were determined to change history?
Outlander: Je Suis Prest is an intermediate level RP loosely based on Diana Gabaldon's Outlander book series. Familiarity with the series is NOT required. Just an interest in Scotland and the time period is necessary. We welcome everyone - canon and original applications alike.